Friday 26 April 2013

Joel Burgess: Skyrim's Modular Level Design - GDC 2013

Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcrip...: Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu...

So, I've not updated this thing in a while, I enjoyed this article so much, that I'm going to do the Tumblr thing and repost this!

2 comments:

  1. Hi!

    What's the status of your Capucine engine? Are you going to make it publicly available?

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  2. Hi there!

    Once it is finished, I do very much hope to make it publicly accessible, yes. My work on it for the past few months has been a little slow - largely because I've been fortunate enough to be offered a great job in the games industry after graduation, which currently takes up the vast majority of my time. I've recently been returning to work on it again recently though, so there should be some updates in the future. Thanks for taking an interest!

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